Knight is primarily useful for buffs, debuffs, and the two shields that serve as mulligans in a pinch against specific boss mechanics (as detailed in the document). Their DPS is average before advancement and above average afterwards. Having one is especially useful during prog when people aren't quite geared enough to handle as much incoming. At the base 50% crit dmg, sword and dagger r equal. With increased critical dmg, daggers become better, to a possible maximum of 50 + 25 (cp) + 10 (trap) + 15 (warhorn) + 10 (class passvie templar) + 18,3 (Shadow) = 128,3 - 12,83%.
- Average Base Dmg Knight Ms2 2017
- Average Base Dmg Knight Ms2 Review
- Average Base Dmg Knight Ms2 2
- Average Base Dmg Knight Ms2 1
- Average Base Dmg Knight Ms2 4
So two daggers gives 1095*2=2,190 crit rating. Every 219 points of crit rating is 1% crit chance, so 2190/219=10% increased crit chance from x2 daggers. The base crit multiplier in ESO is 50% bonus damage. Two swords is 5% weapon damage increase. Say you have 3000 weapon damage and 60% crit chance (without daggers), the math works as follows:
Swords damage bonus: 3,000 * 5% = 150 bonus damage from swords
Daggers (average effective) bonus damage:(3,000*50%*70%)-(3,000*50%*60%) = 1,050-900 = 150 (average effective) bonus damage from daggers
The above equation for daggers can be simplified to: 3,000*50%*10%=150
Even if you had 600 bonus damage fully buffed and an extra 20% total bonus crit damage from 10% Minor Force (Rearming trap), and 10% from Precise Strikes that still works out to:
Swords: 3,600 * 5% = 180
Daggers: 3,600 * 70% * 10% = 252
252-180=72 more damage from daggers than swords, which is 72/3,600=2% more damage or, if you pull 30,000 dps single target, an extra 600 dps. I understand Major Force from Aggressive Horn is a factor for elite top end best players in the world, but that's less than 1% of the player base. Nightblades get an extra 10% crit damage for each Assassination ability slotted via Hemorrhage II, and Templars get a flat 10% crit damage for having one Aedric Spear ability slotted from Piercing Spear II.
An extra 600 dps is nice, but you should still be able to clear all content in the game with swords.
Thoughts?
Thanks,
Forseti
Swords damage bonus: 3,000 * 5% = 150 bonus damage from swords
Daggers (average effective) bonus damage:(3,000*50%*70%)-(3,000*50%*60%) = 1,050-900 = 150 (average effective) bonus damage from daggers
The above equation for daggers can be simplified to: 3,000*50%*10%=150
Even if you had 600 bonus damage fully buffed and an extra 20% total bonus crit damage from 10% Minor Force (Rearming trap), and 10% from Precise Strikes that still works out to:
Swords: 3,600 * 5% = 180
Daggers: 3,600 * 70% * 10% = 252
252-180=72 more damage from daggers than swords, which is 72/3,600=2% more damage or, if you pull 30,000 dps single target, an extra 600 dps. I understand Major Force from Aggressive Horn is a factor for elite top end best players in the world, but that's less than 1% of the player base. Nightblades get an extra 10% crit damage for each Assassination ability slotted via Hemorrhage II, and Templars get a flat 10% crit damage for having one Aedric Spear ability slotted from Piercing Spear II.
An extra 600 dps is nice, but you should still be able to clear all content in the game with swords.
Thoughts?
Thanks,
Forseti
Skyforge Primary and Secondary Stats Guide by Jelesey
First of all, the guide on wiki is partially correct but it seems incomplete.
Might
Might affects your Base damage. The formula is simple
Might x 0.097 = minimum damage.
Might x 0.103 = max damage.
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Str + Accuracy + Ultimate Strength(symbol) (Calculations are 1% – -1% accurate)
![Average base dmg knight ms2 2017 Average base dmg knight ms2 2017](https://media.thegamesupply.net/cache/29/10/291042dd968bb2b2f056116f93af3126.jpg)
How it works:
Strength adds to your maximum damage by 0.2 per point of strength.
Accuracy is a multiplier, it multiplies the damage you get from the str stat and also increase your minimum damage. It also effects the minimum damage you get from might. Zoom outlook plugin mac mojave download.
Ultimate Strength is also a multiplier, but it only multiplies the damage you get from the str stat. If you look at your equipment page and use Ultimate strength you will see a slight increase to minimum damage, but the only reason why your minimum damage increases is because ultimate strength increases your maximum damage hence also increases your minimum damage. IT DOES NOT WORK EXACTLY LIKE ACCURACY
Just to show you an example let’s calculate my character’s damage
Slime rancher download free mac. 7073 Might
2744 Strength
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1052-1562 Base Damage
41.9% accuracy
Ultimate Strength lvl 1
Average Base Dmg Knight Ms2 2017
Formula for Max damage
External hard drive for mac amazon. Office 365 fur mac download student. Max Damage = (Might*0.103) + (Str*0.2*(1+Accuracy%+UltimateStrength%) +1
Max Damage = (7073*0.103) + (2744*0.2*(1.519) +1
Max Damage = 728 + 833 + 1
Max Damage = 1562
Formula for Min Dmg
Min Dmg = [(Might*0.097) + ((Str*0.2*(1+Accuracy%+UltimateStrength%))+(MaxDmgFromMight -MinDmgFromMight) * Accuracy %]
Min Dmg = [(7073*0.097) + (2744*0.2*(1.519)+(728-686))* 0.419]
Min Dmg = 686 + ((833+42)*0.419)
Average Base Dmg Knight Ms2 Review
Min Dmg = 1052
Important Notes
Accuracy has been misinterpreted by a lot of people, the actual wordings for accuracy “Brings the minimum base damage closer to maximum and increases your Strength’s Influence on the base damage” is accurate but is just the other way around. First it Influences strength’s damage by simply multiplying accuracy to the damage you get from strength, This part of the formula (Str*0.2*(1+Accuracy%)). Secondly, it brings the minimum damage closer to maximum, so pretty much you multiply your max damage by Accuracy to be able to get the minimum damage, so instead of having zero minimum damage if you have 0% accuracy. Your minimum damage is brought closer to maximum by increasing minimum damage.
Ultimate Strength has also been misinterpreted by a lot of people, People believe it works exactly like Accuracy, which is WRONG!. Ultimate strength is only similar to Accuracy because it increases the effects of strength to your max damage. This part of the formula (Str*0.2*(1+Accuracy%+UltimateStrength%)). The only reason why when you compare your stats when you have ultimate strength and when you don’t, you see that your minimum damage increases, is because Ultimate strength increases your max damage and the way to get minimum damage is by multiplying your accuracy to your max damage so if you’re multiplying a bigger number, you get a bigger answer.
Short Version: Accuracy increases both min and max damage, Ultimate strength on affects max damage.
Valor + Temper + Mobilization(Symbol)
Valor is also super simple but it gets complicated when you want to get the average damage when you include temper procing.
The formula for getting bonus damage is.
(Valor*0.2*(1+Temper%+Mobilization%)) https://yellowblogs180.weebly.com/blog/download-dailymotion-videos-mac.
Let’s say you have 3000 valor and 40% temper and lvl 1 mobilization How to download photos from icloud to mac.
(3000*0.2*(1+0.40+0.10))
= 600*1.5
= 900
Your Bonus damage will be 0-900. Average damage will be 450
Now the more complicated part. When temper procs, you deal the maximum damage.
So with the stats above you have 40% chance to deal 900 damage. So in 10 attacks your 4 of them will be 900 and the 6 will do average damage which is 450.
Formula for this is.
Ave dmg x (1+Temper%)
450 * (1+0.40) = 630
So the average damage you’ll be doing with the stats above is 630.
Full Formula for Valor damage value is
Average Base Dmg Knight Ms2 2
[Valor*0.2*(1+Temper%+Mobilization%)]* (1+Temper%) = Valor+temper+mobization effect to your damage.
Just one more important thing, Mobilization does not work exactly like temper, Mobilization only add to the affect of valor to your bonus damage but does not help you to proc max damage.
Luck + Crit Chance + Maximum recoil
Formula is:
Mac alternative to little snitch. [(Luck*2/3)*(1+Maximum Recoil%)] * Crit Chance
Let’s say you have these stats
3000 luck
32% crit chance
lvl 1 maximum recoil
=[(3000*2/3)*1.10]*0.32
=2000*1.1*.32
=2200*.32
= 704
So the average damage you’ll be doing with the stats above is 704.
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Spirit + Discharge Recovery + Impulse intensity
Formula is
Average Base Dmg Knight Ms2 1
Spirit*(1+Dicharge recovery%+Impulse Intensity%)
Average Base Dmg Knight Ms2 4
No need for explanation :P